Another week, another dev update
Since last week, we have:
- Implemented WASD movement. We know, how the hell did we move before?
- Implemented jumping
- Changed shooting mechanics:
- Your shots now hit where you expect them to, because ‘Raycasting’ is used instead of pure physics.
- You can now do satisfying headshots, because of a new locationbased damagesystem.
- Minor bugfixes
This week, we’re mainly working on an inventory system and a cool killstreak system.
See you in a week!